Sylvia Eckermann
- *1962 Vienna A, media artist - has been working in the field of electronic arts since 1989. Interactive installations and media related artworks realized in Vienna, London, Mexico City, Helsinki, Norwich, London, Cairo, Beijing, Shanghai, Athens, ... Commissioned work for ISEA94 and ISEA04, EAST, Millennium Dome London, Cultural Capital of Europe Graz 2003. Serious Games for museums and schools. Sylvia Eckermann has pioneered in the field of artistic use of game engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt, medi@terra) She worked in collaboration with Gerald Nestler, Peter Szely, Mathias Fuchs, Christof Cargnelli, et al.
1987-1989 Member of the Artist Group Gangart
1989-2004 fuchs-eckermann (with Mathias Fuchs)
1996-1999 Art Director, Online Standard
2000-2001 Lecturer for Game Design at Sibelius Academy Helsinki, Finland
Scholarships:
China-Chengdu 2005 06, England-London 1999, Canada-Durham 1998, Japan-Fujino 1996, Italy-Civitella d'Agliano 1992
Symposia:
Cyber@rt-Bilbao 2004, ISEA 2004 Talin-Helsinki, COSIGN 2001 Amsterdam,
Design Education 2003 Split, ISEA 1994 Helsinki
currently working on:
| 2008 |
In Ninth Heaven with Gerald Nestler and Peter Szely, permanent interactive installation,
Museum Stein, Krems / A — Opening: September 27th 2008, daily 11am to 5pm
Breathe My Air with Gerald Nestler, Soloshow, Beijing Art Museum of Imperial City (BAMOIC) / CN
— Opening: December 2008 |
Projects + Solo shows
| 2007 |
Spiegelzellen | Mirror Cells
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the
visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.
Peter Szely: Acousmatic Space Composition, Doron Goldfarb: Programming, Unrealscripting.
Acting in Utopia, Linzer Landesgalerie, Linz A (06.09. - 09.11.2007)
Mirror Cells was a feature project of ars electronica 2007
|
| 2006 |
plastic trade-off
with Gerald Nestler, a meta-performative
game in real-time an intervention into financial markets
permanent installation at WORKING_WORLD.NET Living and working
in the midst of globalization, Museum Arbeitswelt Steyr A (2006-2011)
|
2006 —
2005 |
n o w h e r e an interactive audio-visual 3D-Collage
n o w h e r e was created around the utopian ideas of a group
of architects and artists that lived in Berlin and other parts
of Germany and communicated by way of letters. They believed
in the possibility of changing society through Architecture
and Art. This exchange was named "Die Gläserne Kette"
(The Glass Chain) and was conducted in secret in the years 1919 20.
GameMod Concept: Sylvia Eckermann, Concept Research: Gerald
Nestler, Composition: Christof Cargnelli, Interface Design
Production: Oliver Irschitz , commissioned by: thecrystalweb
Oct
4 - 8 2006
Sept 28 - Oct 1 2006
April 8 - May 7 2006
March 3 - April 22 2006
Oct 20 - Nov 20 2005 |
media@terra,
International Art + Technology Festival, Athens GR
3rd International Digital Art Festival, Changzhou
CN
11-ART.COM 798 Arts District, Beijing CN >
aut. architektur und tirol, Innsbruck A >
Heiligenkreuzer Höfe, Vienna A |
RAUMATMEN an audio visual installation
Video: Sylvia Eckermann, Sound Architecture: Peter Szely
Sep 2005 - March 2006 Kindermuseum ZOOM, Museumsquarter, Vienna A
MIRRAGE a sight-specific interactive feedback circuit
GameMod: Sylvia Eckermann, Sound Architecture: Peter Szely
Oct. 2005, Museumsquarter - Tonspur, Vienna A
reservoir_bots v.3 GameMod for a VJ+DJ life performance, NetBase t0 Vienna A
an audio-visual interactive feedback circuit.
GameMod: Syl.Eckermann, 4Kanal Soundsystem: Peter Szely
|
| 2004 |
reservoir_bots v.2 GameMod for a VJ
GameMod: Sylvia Eckermann, DJ: Electric Indigo
reservoir_bots an interperformative Installation at the Künstlerhaus
Wien Vienna A
GameMod: Sylvia Eckermann, Sound Architecture: Christof Cargnelli
1989 - 2003 fuchs-eckermann (Sylvia Eckermann
& Mathias Fuchs) Website 89-03 >
|
| 2004 |
fluID - arena of identities GameMod, ISEA2004
KIASMA Helsinki FI
This game is about finding your identity (if you have got one),
to change your identity, to steal or borrow another person's identity
or to destroy identities.
FUTURE DJ GameMod for DJs Manchester GB, collaboration
with music is better
FemCity, a Multi-user Computer Game about careers,
lifestyle, dreams and realities of young women.
"FemCity" is a simulation of a complex social and
economic environment, which young women find themselves in,
when designing their future. "FemCity" was developed
in collaboration with Edeltraut Hanappi-Egger and Gehard Hanappi
and commissioned by the Bureau of women's Affairs, Vienna
A
|
| 2003 |
FluID - arena of identities GameMod, Selfware,
politics of identities, Graz2003 A
|
| 2002 |
EXPOSITUR - a Virtual Knowledge Space GameMod,
KIASMA Helsinki FI
In constructing a virtual museum we changed, the logical structure
and the aesthetics of a museum from scratch. We wanted to build
a museum maze, a crossword puzzle of objects and stories, an
audio-visual "Wunderkammer" and a hypermuseum based
upon a computer game.
|
| 2001 |
EXPOSITUR - a Virtual Knowledge Space GameMod,
Vienna A (Unternehmen Capricorn, Christoph Steinbrener)
|
| 2000 |
LEVELBOSS ON HOLIDAY Synchronized mpeg2-Clips,
Bregenz A (curated by Unit-f)
PLAN-it! an Interactive Multisensory Environment,
Millennium Dome London GB
PLAN-it! is an installation connecting a spatial with an aesthetic
and an intellectual experience. PLAN-it! presents artistic statements
to answer 4 questions regarding our social and personal futures.
These questions focus on the topics of communication, work,
material things and transport [especially flight]. (collaboration
with Herbert Lachmayer, Art+Tek Institute Linz A)
HOTEL SYNTHIFORNIA GameMod, Public Netbase Vienna A, (SYNWORLD curated by Konrad Becker)
|
| 1998 |
SOUNDCALENDAR collaborative international web
art-project Toronto CA
PATCHWORK - PATCHLIFE mixed-means installation,
Work & Culture, Landesmuseum Linz A
(collaboration with Herbert Lachmayer)
<vspace="4"> audio-visual installation
for an elevator, O.K Center of Contemporary Art Linz A
(Archiv X, curated by Elke Krasny and Elisabeth Madlener)
|
| 1997 |
SELFCONTAINED phone terror project, Public Netbase
Vienna A
BAD ROOM radio phonic composition (To Hear is
to See, curated by Gue Schmidt)
JAPAN DIARY images and sounds of a journey to Japan - a web project
BAD ROOM audio visual installation, Muu Media Base, Helsinki FI (curated by Tuike und Simo Alitalo) |
| 1995 |
ALIENS web art, Diagonale, Salzburg A, (curated by
Konrad Becker)
JUMPING video & sound installation, Sainsbury
Centre for the Visual Arts Norwich GB
(EAST selectors: Marian Goodman, Giuseppe Penone)
|
| 1994 |
MOON RIVER underwater installation, Titanik Gallery,
Turku FI (ELSEWHERE, curated by Tuike und Simo Alitalo)
LINK III para-realistic staircase, Ateneum Museum
of Art, Helsinki FI (ISEA94)
|
| 1993 |
REWIND interactive computer installation, Mediagalleria,
Turku FI (SAFE, curated by Tuike und Simo Alitalo)
LINK para-realistic staircase, Kunsthalle Vienna A and Museum of Modern Arts Bolzano IT
(SOUND, curated by Marisa Vescovo)
|
| 1991 |
ENTRÉE SORTIE shared authorship composition,
Galerie Theuretzbacher, ORF Kunstradio, Vienna A and
Instituto d. Bellas Artes Mexico City MEX
WIEN 1991 multi-media pavilion, Museum Wien, Karlsplatz
Vienna A |
Selected Groupshows
| 2007 |
Acting in Utopia, Linzer Landesgalerie, Linz A
ars electronica, Linz A |
| 2006 |
media@terra, International Art + Technology Festival, Athens GR
3rd International Digital Art Festival, Changzhou CN
WORKING_WORLD.NET Living and working in the midst of globalization, Museum Arbeitswelt Steyr A
artgames Analogien zwischen Kunst und Spiel, Ludwig Forum für internationale Kunst, Aachen D
skylab 5, Kindermuseum ZOOM Wiener Museumsquartier, Vienna A |
| 2005 |
ISEA international symbosia for electronic art , Helsinki FI |
| 2004 |
GameArt Völklinger Hütte, Völklingen D |
| 2003 |
games computerspiele von KünstlerInnen, hardware medienkunstverein Dortmund D |
| |
cyber@rt, Bilbao E |
| |
selfware-politics of identity, Graz2003 Kulturhauptstadt A |
| 2000 |
The Mindzone Millenium Dome London GB |
| 1994 |
ISEA 1994 Helsinki FI, ... |
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