Sylvia Eckermann |
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Spiegelzellen | Mirror Cells Installation 2007 documentation of the installation at ars electronica 2007 Linzer Landesgalerie A watch movie > Idea, Concept, GameArt: Sylvia Eckermann sound by szely programming: Doron Goldfarb Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. |
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recording of a realtime flight through the 3D-environment
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reservoir_bots GameMod 2006 watch movie > Idea, Concept, GameArt: Sylvia Eckermann sound by szely GameMod based on Unreal |
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n o w h e r e 2005-06 watch movie > We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art. This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20. Sylvia Eckermann: game art and concept Gerald Nestler: concept, research Oliver Irschitz: production, interface design Christof Cargnelli: composition |
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fluID - arena of identities 2003
gameart and concept: Sylvia Eckermann + Mathias Fuchs
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femCity 2003
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Plan-It! a multisensory experience at the Mind Zone
The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art, electronic media, and information about aspects of the mind, consciousness and our ways of understanding the world. |
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