Sylvia Eckermann
 


Movies


 
Spiegelzellen | Mirror Cells Installation 2007

documentation of the installation at ars electronica 2007
Linzer Landesgalerie A

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Idea, Concept, GameArt: Sylvia Eckermann

sound by szely
programming: Doron Goldfarb

Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.

 
     


recording of a realtime flight through the 3D-environment
of Mirror Cells

GameMod based on Unreal for 3 Users

 

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reservoir_bots  GameMod 2006

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Idea, Concept, GameArt: Sylvia Eckermann
sound by szely

GameMod based on Unreal

   

n o w h e r e  2005-06
- a deconstruction of the firstperson shooter Unreal.

 

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We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art. This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20.

Sylvia Eckermann: game art and concept
Gerald Nestler: concept, research
Oliver Irschitz: production, interface design
Christof Cargnelli: composition
   

fluID - arena of identities  2003

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gameart and concept: Sylvia Eckermann + Mathias Fuchs

 



Multiuser-Spiel um Identität und Identitätenkonstruktion:
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/ Real Media >

Interview mit Sylvia Eckermann und Mathias Fuchs:
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/ Real Media >

   

femCity  2003

a multiuser computer game about careers, lifestyle,
dreams and realities of young women.

 

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Sylvia Eckermann LevelDesign, Art, Models
Mathias Fuchs Sound, Programming

Concept, Idea, Management: Edeltraud Hanappi-Egger
Economical Aspects:Hardy Hanappi
Programming: Christopher Beckford

   

Plan-It! a multisensory experience at the Mind Zone
Millennium Dome London 2000

 

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by Herbert Lachmayer, Sylvia Eckermann, Mathias Fuchs

The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art, electronic media, and information about aspects of the mind, consciousness and our ways of understanding the world.

PLAN-it! is an installation connecting a spatial with an aesthetic and an intellectual experience.
One might call this kind of sculpture: media-architecture.