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Projects | Projekte

2009 - 2010

The Trend Is Your Friend!
installationview MKL | Kunsthaus Graz 2009

The Trend Is Your Friend!

a performative and interactive experimental set up

 

MedienKunstLabor | KUNSTHAUS GRAZ 2009

 

Idea, Concept, Artwork: Sylvia Eckermann
Concept, Artistic Research: Gerald Nestler

Sound architecture: Peter Szely

 

Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By recognising and relying on trends do we become part of an economisation that promises profit but at the same time absorbs us? Does the individual who opposes the trend get even socially marginalised? Is the titular "friend" in a knowledge-based society therefore an updated manifestation of what Orwell termed Big Brother? A new, if more complex uniformity of control that denies us future with its hubris of calculability? The installation "The Trend Is Your Friend" invites us to participate in an experimental set-up of markets to think through these questions for ourselves. With the aid of our senses, we dive into a playful environment in virtual space while our bodies remain in the real. more

 

Produced by: MKL | KunsthausGraz
In co-operation mit: steirischer herbst

Institut für Elektronische Musik und Akustik (KUG) &

Institut für Maschinelles Sehen und Darstellen (TU Graz)

 

 

 

Breathe My Air

Visualising the Invisible in the Social Environment

 

an art project on intellectual and social environments and their relations;
in cooperation with Gerald Nestler.

 

The video Breathe My Air Phase I brings together different European voices that speak about Progress, Change, and Utopia in the light of the contributor's experiences in and with China.
It was shown at the Project Launch at CPU:798 art space, Beijing in October 2008 to introduce the project's idea of an exchange between Chinese and Western proponents of the Arts on these relevant topics that have been shaping the modern world on a global level...
more

 

Next show: eARTS SHANGHAI 2010 media art festival
Dec 16 2009 - Jan 8 2010, "Mifan" VENUE_Room 208 Shenzen CN

Nov 8 - 26 2009 "Mifan" organised by ASAP curated by Karel Dudesek
AnniArt Gallery, 798 Dashanzi Art District Beijing CN
2008 project launch at CPU:798 Beijing CN

 

 

2008

In Ninth Heaven — or the far end of Europe

An Interactive Synthetic Scape

 

Museum Stein, Minoritenplatz 4, 3504 Krems-Stein A, Sep 2008 - Sep 2009
3D-realtime system, projection, 5 channel audio system, golden mirrors, interface, computer, size: 4x4x2.5m

Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange, it took place in a world that was troubled by the Thirty Years' War, Inquisition and Counter-Reformation on the one side, and by the insurgences during the turnover of the dynasties on the other... more

 

Sylvia Eckermann: Concept, Installation, Artwork, Gerald Nestler: Concept, Researche, Text, Peter Szely: Composition

Doron Goldfarb: Programming, Josef Wienerroither: additional 3D-Objects, Voiceover: Eduard Wildner, Frederic Lion.

 

 

2007

Mirror Cells


Mirror Cells is an interactive installation that turns around our perception of space and time.
The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.... more


Unreal Mod, 3 Projections, 8 channel audio-system, mirrors, wooden construction, size: 10x5x5 meters
Composition: Peter Szely, Programming: Doron Goldfarb


ars electronica, "Acting in Utopia" Sep 5 - Nov 11 2007 Landesgalerie Linz, Museumsstr. 14

curated by: Anna Karina Hofbauer & Dieter Buchhart

 

 

2006

plastic trade-off
Meta-performative Game in Real Time / Intervention into Global Financial Markets and Exchanges

plastic trade-off is a light sculpture as well as a virtual knowledge space. It visualizes global financial markets and thus a core element of global economy. The real-time data of specific markets are translated into abstract light flows which reflect this global system in a dynamic work of art... more

the project by Sylvia Eckermann + Gerald Nestler is a permanent installation at:
WORKING_WORLD.NET Living and working in the midst of globalization, Museum Arbeitswelt Steyr, A 2006-2009

 

 

2005 / 2006

n o w h e r e — ein welt raum spiel 
n o w h e r e is a Game Mod - a deconstruction of the first person shooter Unreal.


We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art.
This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20... more

2006



2005
  media@terra, International Art + Technology Festival, Athens / GR
  3rd International Digital Art Festival, Changzhou / CN
  11-art.com, Dashanzi Beijing / CN
  Architekturzentrum, Innsbruck / A
  Heiligenkreuzerhöfe, Vienna / A

Sylvia Eckermann: idea,concept, artwork, Gerald Nestler: concept and research, Oliver Irschitz: production, interface design,
Christoph Cargnelli: composition, commissioned by: thecrystalweb°

 

 

2005

MIRRAGE
a sight-specific interactive feedback circuit, Game mod
Museumsquarter - Tonspur, Vienna / A

mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when navigated. These sounds are directly fed into the sound system of Peter Szely, where they are processed and, multiply mirrored and modified in real space, transmitted to speakers that are located in the exhibition space. Thus a connection is created on an acusmatique level of virtual and real space. Mirrage is an audio-visual feedback-circuit... more

 

 

 

RAUMATMEN wet f{r}iction
an audio-visual space-skin, digital video 70'
created for an exhibition on Science Fiction - Kindermuseum ZOOM, Museumsquarter Vienna/ A

The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living bio-substance - a flexible membrane which moves - future material maybe discovered in an extraterrestrial lab… The exhibition space is thus transformed into a living organism... more
An acousmatic and sound-architectural structure intensifies the intended effect of Raumatmen (of a 'breathing of the space'). The sound aura - a matrix of speakers which is installed on the ceiling, walls and floor - allows the space to breathe. Sound: Peter Szely

 

 

2004

reservoir_bots
Game mod for audio/visual live performances in various locations

Künstlerhaus Wien, Public Netbase Vienna, ...

Resembling a flaneur in an unknown city the bot moves through a "ludic 3d environment" - moved by the hand of the player - robbed of his identity which the player has adopted for herself. It seems as if those she encounters have a life of their own. But this is an illusion - they are caught in loops of movements which stop abruptly and thus destroy the illusion.
The moving flaneur becomes a VJ producing ever new images which with the beat of live-generated sounds melt into an "emersive media environment"... more


Live Sound by various Artists: Peter Szely, Electric Indigo, Christof Cargnelli

 

 

 

1989 - 2003 fuchs-eckermann projects (Sylvia Eckermann & Mathias Fuchs)

fluID - arena of identities

Game Level, ISEA2004 / KIASMA Helsinki / FI

This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities... more


FUTURE DJ game level for DJs Manchester/GB collaboration with music is better

FemCity

a Multi-user Computer Game for Girls

 

This Game is about careers, lifestyle, dreams and realities of young women.
FemCity is a simulation of a complex social and economic environment, which young women find themselves in, when designing their future. FemCity was developed in collaboration with Edeltraut Hanappi-Egger and Gehard Hanappi and commissioned by the Bureau of women's Affairs Vienna.


2003
FluID - arena of identities game level, Selfware.politics of identities, Graz2003 / AT

2002

EXPOSITUR - Virtual Knowledge Space

a Game Mod as a Virtual Museum, KIASMA Helsinki / FI

In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects and stories, an audio-visual "Undreamed" and a hyper museum based upon a computer game.


2001
EXPOSITUR - Virtual Knowledge Space Game Mod, Vienna / A (Unternehmen Capricorn, Christoph Steinbrener)

2000
LEVELBOSS ON HOLIDAY synchronized mpeg2-clips, Bregenz / A (curated by Unit-f Vienna)

 

PLAN-it !

an Interactive Multisensory Environment, The Mindzone, Millennium Dome London GB 2000


PLAN-it! is an installation connecting a spatial with an aesthetic and an intellectual experience. PLAN-it! presents artistic statements to answer 4 questions regarding our social and personal futures. These questions focus on the topics of communication, work, material things and transport [especially flight]. (collaboration with Herbert Lachmayer, Art+Tek Institute Linz A)

 

1999

HOTEL SYNTHIFORNIA

Game Level

Institut für Neue Kulturtechnologien, Public Netbase tO, SYNWORLD

27. bis 31. Mal 1999, Ovalhalle H, Museumsquartier Wien A


1998
TRAVELOGUE web night, Toronto / CA
SOUNDCALENDAR collaborative international web project

 

PATCHWORK - PATCHLIFE

mixed-means installation

Work & Culture, Landesmuseum Linz A
in collaboration with Herbert Lachmayer


<vspace="4"> audiovisual installation for an elevator O.K Center of Contemporary Art Linz / A
(Archiv X, curated by Elke Krasny and Elisabeth Madlener)

1997
SELFCONTAINED phone terror project, Public Netbase Vienna/ A
REMOTE VIEWING contribution to a network project, ars electronica, Linz / A (curated by Konrad Becker)
BAD ROOM radiophonic composition (To Hear is to See, curated by Gue Schmidt)

1996
JAPAN DIARY web project, images and sounds of a journey to Japan
BAD ROOM audio space installation Muu Media Base, Helsinki / FI (curated by Tuike and Simo Alitalo) 1995
ALIENS audio-visual web pages, Diagonale Salzburg / A (curated by Konrad Becker)
JUMPING video and sound installation Sainsbury Centre for the Visual Arts Norwich / GB
(EAST selectors: Marian Goodman, Giuseppe Penone)

1994
MOON RIVER underwater installation, Titanik Gallery, Turku / FI (ELSEWHERE, curated by Tuike and Simo Alitalo)
LINK III para-realistic staircase Ateneum Museum of Art, Helsinki / FI  (ISEA 1994)

1993
REWIND interactive computer installation, Mediagalleria, Turku / FI (SAFE, curated by Tuike and Simo Alitalo)
LINK II para-realistic staircase Kunsthalle Vienna / A
LINK I para-realistic staircase Museum of Modern Arts Bolzano / IT (SOUND, curated by Marisa Vescovo)

1992 - 91
WIEN 1991 sound and sight installation, Centre of Arts Cairo / ET
ENTRÉE/ SORTIE II sound & sight installation Instituto d. Bellas Artes Mexico City / MEX 1991
ENTRÉE/ SORTIE I shared authorship composition Galerie Theuretzbacher, ORF Kunstradio, Vienna / A

 

Wien 1991

pavilion, sound and sight installation, Museum of the History of Vienna / A

Sonderausstellung, Wienmuseum, Karlsplatz