virtual environments / game art
▸ Virtual Environments (PDF)
modifications of computer games 1999-2008
Texts by: Anna Karina Hofbauer, Erkki Huhtamo, Joseph Squire, Nan Goggin, Karin Wenz, Daphne Dragona.
In Ninth Heaven invites the visitors on a journey through the early European Baroque and late Chinese Ming/early Qing eras. Time, space, and gravity dissolve in an immersive experience in which vestiges of the past open onto a timeless horizon of cultural exchange. The audience experiences a virtual world that reflects (on) issues of identity, conformity, and transition, thus encouraging to question the notions of center and periphery, the familiar, and the unfamiliar, cultural exclusion and integration.
In Ninth Heaven 2008, installation view. In Ninth Heaven is based on a 3D real-time display system (Unity) integrated in a specially designed architecture.
Flying through space and time is a metaphor to reflect the intellectual world of The Crystal Chain, a group of architects and artists founded by Bruno Taut in 1919 to share utopian ideas by way of correspondence.
Users move freely in all directions of this virtual 3D-space. Architecture, sound, voice-over and images support an immersive effect. (UnrealMod)
n o w h e r e — ein Welt Raum Spiel 2007, screen shot
In 1999, Sylvia Eckermann and Mathias Fuchs participated in the exhibition “Synreal: The Unreal Modification” (1999), curated by Konrad Becker, at Public Netbase in Austria. Their work ”Hotel Synthifornia” and modified Unreal level, is described as a mix between the interiors of Stanley Kubrick’s movie “The Shining” and the music from the Eagles's legendary song “Hotel California”.
Hotel Synthifornia 1999, screen shot