Sylvia Eckermann

 

2009

26.09. - 08.11.


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

              The Trend Is Your Friend!

 

 

            A performative and interactive experimental set up
            by Sylvia Eckermann and Gerald Nestler
            Sound architecture: Peter Szely  

 

Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By recognising and relying on trends do we become part of an economisation that promises profit but at the same time absorbs us? Does the individual who opposes the trend get even socially marginalised? Is the titular "friend" in a knowledge-based society therefore an updated manifestation of what Orwell termed Big Brother? A new, if more complex uniformity of control that denies us future with its hubris of calculability? The installation "The Trend Is Your Friend" invites us to participate in an experimental set-up of markets to think through these questions for ourselves. With the aid of our senses, we dive into a playful environment in virtual space while our bodies remain in the real.

CREDITS:
Idea, Concept, Artwork: Sylvia Eckermann | Concept, Research, Text: Gerald Nestler | Sound architecture: Peter Szely | System architecture: Winfried Ritsch | Pd, Game programming: Marius Schebella | GEM Render Library Programming: Johannes Zmölnig | Display Environment, Team TU, Graz: Markus Murschitz, Christian Pirchheim, Univ. Prof. Dieter Schmalstieg, Manuela Waldner | Robotics: Florian Krebs | Additional 3D-Animation: Josef Wienerroither | Insects animation: Fatih Aydogdu | Camera: Hans Kraxner, Cosimo Hnilicka | Architecture: Andreas Baumgartner, Christina Romirer | Photo and video documentation: Martin Krusche | Market model: Wolfgang Höchtl | Production Medienkunstlabor: Winfried Ritsch | Curated by: Mirjana Peitler | Supported by: Kulturabteilung der Stadt Wien, SKE austromechana | In cooperation with: steirischer herbst 09, The Institute for Computer Graphics and Vision (TUG) The Institute of Electronic Music and Acoustics (KUG) | Special thanks go to: Ndombi Kande, Ammed Omar Osman, Markus Bauer, City-Thong Vienna | Bertl, Fattinger & Partner.

 

 

before the opening/ a short introduction...

 

after the opening

 

 

 

 

2008-2009 Vienna / Beijing

Breathe My Air — Visualising the Invisible in the Social Environment

an art project on intellectual and social environments and their relations; in cooperation with Gerald Nestler.

read more >

 


 

米饭 mǐfàn
ASAP和安妮画廊诚邀您出席一个特别的艺术展——奥地利艺术家在中国创作的作品。

奥地利里的中国和中国里的奥地利

这是第一次在中国举办15位奥地利艺术家的联展。此次展览特别值得关注之处在于所有的作品均为艺术家在中国居留时期所创作的,这些作品是艺术家以各自独特 的艺术语言对东西方不同文化的探讨。此次展览可以使我们深入的了解这15位艺术家如何将灵感,使用不同的艺术语言和形式转换到艺术创作中。这15位曾经住 在中国的奥地利艺术家,都有了一种去中国的嗜好。

来自世界另一端的他们,来到东方,和当地人一起聚餐,品尝那些同奥地利当地的中国餐馆完全不同的中国餐。他们结识了新的朋友,那种一生难忘的朋友。艺术家 们第一次体验到这种国际化的生活和工作环境,中国里的奥地利和奥地利里的中国。我们属于同一个世界,同一个族群,虽然我们的语言和信仰不同,但是我们拥有 一个共同的理想。15位艺术家运用他们的智慧和特长,在中国发挥着他们的想像力和创造力。

他们与传统画家交流,访问和采访当地的艺术家,与音乐家共同作曲,影响没有观点的媒体记者,在这个世界最大的城市制造自己的汽车,挂起旗帜表示自己的不 满,和中国时装设计师一起设计和制作新的时装,涂抹照片,脸上彩绘,拍摄那些没被注意的快速变化,他们用自己的视角穿过城市、走遍中国进行调查,付出巨额 的出租费,跑到非法集市和没人去过恶臭的地方···。他们回到奥地利就是希望能够再回来中国继续完成他们的工作。他们一致认为:停留的时间太短了——应该 让他们有足够的时间去完成作品。

15位奥地利艺术家是:Lukas Birk、Karel Dudesek、Sylvia Eckermann、Kerstin von Gabein、Nikolaus Gansterer、G.R.A.M.、Michael Hoepfner、Ulrike Johannsen、Ronald Kodritsch、Jasmin Ladenhaufen、Ralo Mayer、Matthias Meinharter、Gerald Nestler、Rainer Prohaska 和Kamen Stoyanov。

我们诚挚地邀请您参加开幕酒会:
开幕时间:2009年11月7日 周六 16: 00-19: 00
展览时间:11: 00-18: 00(周一至周日,2009年11月26日结束)
展览地点:安妮画廊ANNIART


 

 

 

 

Sept. 2008 — Sept. 2009

Im neunten Himmel
oder das andere Ende Europas


In Ninth Heaven
or The Far End of Europe


An Interactive Synthetic Scape by
Sylvia Eckermann and Gerald Nestler.

Composition and spatial acoustics: Peter Szely

 

Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange, it took place in a world that was troubled by the Thirty Years' War, Inquisition and Counter-Reformation on the one side, and by the insurgences during the turnover of the dynasties on the other.

But this dialogue unfolded by the Jesuits of the China mission in the 17th century inspired Europe as well as China, influencing Arts, Sciences and thinking modes in both civilizations. It has also changed up to this day the way the West has been looking at the "Middle Kingdom".

 

In Ninth Heaven takes some of the fascinating historic records and illustrations of this time and turns them into a virtual journey through a space of visual-acousmatic impressions... read more

supported by:

Land Niederösterreich, SKE austromechana, BOSE

 


installationview
Museum Stein Minoritenplatz 4, 3504 Krems-Stein AT,

click for video documentation >

 


Im neunten Himmel / In Ninth Heaven

projection, 5 channel audio system, golden mirrors, interface, 1 computer
size: 4x4x2.5m


Credits:

Sylvia Eckermann : concept, installation, 3D-art
Gerald Nestler : concept, researche, text
Peter Szely : composition and sound-architecture
Doron Goldfarb : programming

Josef Wienerroither : additional 3D-objects
Eduard Wildner, Frederic Lion : voiceover












     


Spiegelzellen | Mirror Cells
2007


     — documentation and movie >
     — installation views >


     Mirror Cells is an interactive installation that turns
     around our perception of space and time. The gamers as well as the
     visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.
 


     Mirror Cells was a feature-project of  ars electronica 07


permanent installation:
    plastic trade-off  working_world.net, Arbeiten und Leben in der Globalisierung, Museum Arbeitswelt Steyr, 2006 - 2011

 

 


 

n o w h e r e - ein welt raum spiel
  

GameMod, Installation with 3 Screens, Projectors,
Computer, Interface, Loudspeakers

 

more >


n o w h e r e  is a GameMod - a deconstruction of the firstperson shooter Unreal. The GameEngine is used as an artistic tool to create an interactive audio/visual installation. The visitor of this "ludic envirionment" is enabled to navigate through the virtual space using a special interface. There is no narrative string - without start or end you fly through the cosmos on your own path.
We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art. This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20. >>

n o w h e r e  ist ein GameMod - eine Modifizierung des Egoshooters Unreal in dem sich der Spieler im virtuellen, 3dimensionalen Raum frei in jeder Richtung bewegen kann. Architektur, Klänge, gesprochener Text und Bilder unterstützen die immersive Wirkung dieses Mediums. Der freie Flug durch Raum und Zeit als Metapher gewählt, reflektiert die Gedankenwelt der Architektengruppe, die sich im Briefwechsel Die Gläsernen Kette (gegründet von Bruno Taut im Dezember 1919) zum Ideenaustausch traf.
>>