Sylvia Eckermann
2008 currently working on:

Simulation of the Installation

projection, 5 channel audio system, golden mirrors,
interface, 1 computer (4x4x2.5m)

Im neunten Himmel  

opening: September 27th 2008, Museum Stein A

We create "Im neunten Himmel" around the astonishing life of Andreas Koffler, a Jesuit monk who travelled to China as a missionary. Juxtaposed in between the two worlds of the Austrian Baroque and the late Ming era he became a prominent "mandarin" at the court of the Chinese emperor. Fusing by comparison and contrast those two worlds that existed at the same time but far apart, we develop a mental image in motion of a planet still divided but at the brink of coming together. Andreas Koffler stands as a representative of this beginning traversing of times and geographies of modernity.

A 3D-realtime-system (Unity) is used as an artistic tool to create an interactive audiovisual installation. The visitor becomes an active participant who navigates through this "ludic environment," experiencing a journey in which Stein/Krems features as the node between a manifold narrative of peripheries and centres. There is no definite narrative string, nor is there a start or end. The visitor "travels" through the ephemeral sceneries on her own path.









     Spiegelzellen | Mirror Cells 2007

     — documentation and movie
     — installation views



     Mirror Cells is an interactive installation that turns
     around our perception of space and time. The gamers as well as the
     visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world.
 


     Mirror Cells was a feature-project of  ars electronica 07


permanent installation:
    plastic trade-off  working_world.net, Arbeiten und Leben in der Globalisierung, Museum Arbeitswelt Steyr, 2006 - 2011

 

n o w h e r e - ein welt raum spiel
  

GameMod, Installation with 3 Screens, Projectors,
Computer, Interface, Loudspeakers


n o w h e r e  is a GameMod - a deconstruction of the firstperson shooter Unreal. The GameEngine is used as an artistic tool to create an interactive audio/visual installation. The visitor of this "ludic envirionment" is enabled to navigate through the virtual space using a special interface. There is no narrative string - without start or end you fly through the cosmos on your own path.
We created n o w h e r e around the utopian ideas of a group of architects and artists that lived in Berlin and other parts of Germany and communicated by way of letters. They believed in the possibility of changing society through Architecture and Art. This exchange was named "Die Gläserne Kette" (The Glass Chain) and was conducted in secret in the years 1919/20. >>

n o w h e r e  ist ein GameMod - eine Modifizierung des Egoshooters Unreal in dem sich der Spieler im virtuellen, 3dimensionalen Raum frei in jeder Richtung bewegen kann. Architektur, Klänge, gesprochener Text und Bilder unterstützen die immersive Wirkung dieses Mediums. Der freie Flug durch Raum und Zeit als Metapher gewählt, reflektiert die Gedankenwelt der Architektengruppe, die sich im Briefwechsel Die Gläsernen Kette (gegründet von Bruno Taut im Dezember 1919) zum Ideenaustausch traf.
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